Prefer union access over pointer cast
Also see http://stackoverflow.com/a/38547909/608639pull/239/head
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blake2.cpp
10
blake2.cpp
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@ -14,7 +14,7 @@
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NAMESPACE_BEGIN(CryptoPP)
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// Uncomment for benchmarking C++ against SSE2 or NEON
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// #undef CRYPTOPP_BOOL_SSE4_INTRINSICS_AVAILABLE
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#undef CRYPTOPP_BOOL_SSE4_INTRINSICS_AVAILABLE
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// #undef CRYPTOPP_BOOL_NEON_INTRINSICS_AVAILABLE
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// Visual Studio needs both VS2005 (1400) and _M_64 for SSE2 and _mm_set_epi64x()
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@ -40,14 +40,14 @@ NAMESPACE_BEGIN(CryptoPP)
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#if defined(__SUNPRO_CC) && (__SUNPRO_CC < 0x5130)
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inline __m128i _mm_set_epi64x(const uint64_t a, const uint64_t b)
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{
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union INT_128_64 {
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union INT_128_64x2 {
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__m128i v128;
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uint64_t v64[2];
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};
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INT_128_64 v;
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v.v64[0] = b; v.v64[1] = a;
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return *(reinterpret_cast<__m128i*>(v.v64));
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INT_128_64x2 val;
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val.v64[0] = b; val.v64[1] = a;
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return val.v128;
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}
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#endif
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