Add key agreement dump on failure
parent
d4bcc4c707
commit
4c123ab0e3
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@ -1,30 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<LocalDebuggerCommandArguments>v 121</LocalDebuggerCommandArguments>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|Win32'">
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|Win32'">
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'">
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerCommandArguments>v</LocalDebuggerCommandArguments>
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</PropertyGroup>
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</Project>
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@ -196,6 +196,15 @@ bool AuthenticatedKeyAgreementWithRolesValidate(AuthenticatedKeyAgreementDomain
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if (memcmp(val1.begin(), val2.begin(), initiator.AgreedValueLength()))
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{
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std::cout << "FAILED authenticated agreed values not equal" << std::endl;
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std::cout << "Initiator: ";
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StringSource(val1.begin(), val1.size(), true, new HexEncoder(new FileSink(std::cout)));
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std::cout << "\n";
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std::cout << "Recipient: ";
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StringSource(val2.begin(), val2.size(), true, new HexEncoder(new FileSink(std::cout)));
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std::cout << "\n";
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return false;
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}
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