From be8bbc26911e941872eb0912bb9c3d3512ceadc5 Mon Sep 17 00:00:00 2001 From: Jeffrey Walton Date: Tue, 12 Jan 2016 12:11:51 -0500 Subject: [PATCH] Updated documentation --- base32.h | 34 +++++++++++++++++++++++++++++++--- base64.h | 45 ++++++++++++++++++++++++++++++++++++--------- 2 files changed, 67 insertions(+), 12 deletions(-) diff --git a/base32.h b/base32.h index 6790e59d..27e222c5 100644 --- a/base32.h +++ b/base32.h @@ -1,4 +1,4 @@ -// base32.h - written and placed in the public domain by Wei Dai +// base32.h - written and placed in the public domain by Frank Palazzolo, based on hex.cpp by Wei Dai //! \file //! \brief Classes for Base32Encoder and Base32Decoder @@ -14,7 +14,6 @@ NAMESPACE_BEGIN(CryptoPP) //! \class Base32Encoder //! \brief Base32 encodes data //! \details Converts data to base32. The default code is based on draft-ietf-idn-dude-02.txt. -//! \details To specify alternative alpahabet or code, call Initialize() with EncodingLookupArray parameter. class Base32Encoder : public SimpleProxyFilter { public: @@ -44,24 +43,53 @@ public: //! AlgorithmParameters params = MakeParameters(Pad(), false)(InsertLineBreaks(), false); //! encoder.IsolatedInitialize(params); //! + //! \details The default encoding alpahbet is DUDE. You can change the encoding to RFC 4648 alphabet by + //! performing the following: + //!
+	//!     Base32Encoder encoder;
+	//!     const byte ALPHABET[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZ234567";
+	//!     AlgorithmParameters params = MakeParameters(Name::EncodingLookupArray(),(const byte *)ALPHABET);
+	//!     encoder.IsolatedInitialize(params);
+	//!   
+ //! \details If you change the encoding alphabet, then you will need to change the decoding alphabet \a and + //! the decoder's lookup table. + //! \sa IsolatedInitialize() for an example of modifying a Base32Encoder after construction. void IsolatedInitialize(const NameValuePairs ¶meters); }; //! \class Base32Decoder //! \brief Base32 decodes data //! \details Decode base32 data. The default code is based on draft-ietf-idn-dude-02.txt -//! \details To specify alternative alpahabet or code, call Initialize() with EncodingLookupArray parameter. class Base32Decoder : public BaseN_Decoder { public: //! \brief Construct a Base32Decoder //! \param attachment a BufferedTrasformation to attach to this object + //! \sa IsolatedInitialize() for an example of modifying a Base32Decoder after construction. Base32Decoder(BufferedTransformation *attachment = NULL) : BaseN_Decoder(GetDefaultDecodingLookupArray(), 5, attachment) {} + //! \brief Initialize or reinitialize this object, without signal propagation + //! \param parameters a set of NameValuePairs used to initialize this object + //! \details IsolatedInitialize() is used to initialize or reinitialize an object using a variable + //! number of arbitrarily typed arguments. IsolatedInitialize() does not call Initialize() on attached + //! transformations. If initialization should be propagated, then use the Initialize() function. + //! \details The default decoding alpahbet is DUDE. You can change the to RFC 4868 alphabet by + //! performing the following: + //!
+	//!     int lookup[256];
+	//!     const byte ALPHABET[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZ234567";
+	//!     Base32Decoder::InitializeDecodingLookupArray(lookup, ALPHABET, 32, true /*insensitive*/);
+	//!
+	//!     Base32Decoder decoder;
+	//!     AlgorithmParameters params = MakeParameters(Name::DecodingLookupArray(),(const int *)lookup);
+	//!     decoder.IsolatedInitialize(params);
+	//!   
void IsolatedInitialize(const NameValuePairs ¶meters); private: + //! \brief Provides the default decoding lookup table + //! \return default decoding lookup table static const int * CRYPTOPP_API GetDefaultDecodingLookupArray(); }; diff --git a/base64.h b/base64.h index 1f2e44db..70c3acde 100644 --- a/base64.h +++ b/base64.h @@ -14,7 +14,6 @@ NAMESPACE_BEGIN(CryptoPP) //! \class Base64Encoder //! \brief Base64 encodes data //! \details Base64 encodes data per RFC 4648 (http://tools.ietf.org/html/rfc4648#section-4) -//! \details To specify alternative alpahabet or code, call Initialize() with EncodingLookupArray parameter. class Base64Encoder : public SimpleProxyFilter { public: @@ -24,7 +23,7 @@ public: //! \param maxLineLength the lenght of a line if line breaks are used //! \details Base64Encoder() constructs a default encoder. The constructor lacks parameters for padding. //! You must use IsolatedInitialize() to modify the Base64Encoder after construction. - //! \sa IsolatedInitialize() for an example of modifying a Base64Encoder after construction. + //! \sa Base64URLEncoder(), and IsolatedInitialize() for an example of modifying a Base64Encoder after construction. Base64Encoder(BufferedTransformation *attachment = NULL, bool insertLineBreaks = true, int maxLineLength = 72) : SimpleProxyFilter(new BaseN_Encoder(new Grouper), attachment) { @@ -42,36 +41,60 @@ public: //! AlgorithmParameters params = MakeParameters(Pad(), false)(InsertLineBreaks(), false); //! encoder.IsolatedInitialize(params); //! + //! \details The default encoding alpahbet is DUDE. You can change the encoding to RFC 4648 web safe alphabet + //! by performing the following: + //!
+	//!     Base64Encoder encoder;
+	//!     const byte ALPHABET[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-_";
+	//!     AlgorithmParameters params = MakeParameters(Name::EncodingLookupArray(),(const byte *)ALPHABET);
+	//!     encoder.IsolatedInitialize(params);
+	//!   
+ //! \details If you change the encoding alphabet, then you will need to change the decoding alphabet \a and + //! the decoder's lookup table. + //! \sa Base64URLEncoder(), and IsolatedInitialize() for an example of modifying a Base64Encoder after construction. void IsolatedInitialize(const NameValuePairs ¶meters); }; //! \class Base64Decoder //! \brief Base64 decodes data //! \details Base64 decodes data per RFC 4648 (http://tools.ietf.org/html/rfc4648#section-4) -//! \details To specify alternative alpahabet or code, call Initialize() with EncodingLookupArray parameter. class Base64Decoder : public BaseN_Decoder { public: //! \brief Construct a Base64Decoder //! \param attachment a BufferedTrasformation to attach to this object + //! \sa Base64URLDecoder(), and IsolatedInitialize() for an example of modifying a Base64Decoder after construction. Base64Decoder(BufferedTransformation *attachment = NULL) : BaseN_Decoder(GetDecodingLookupArray(), 6, attachment) {} //! \brief Initialize or reinitialize this object, without signal propagation //! \param parameters a set of NameValuePairs used to initialize this object //! \details IsolatedInitialize() is used to initialize or reinitialize an object using a variable - //! number of arbitrarily typed arguments. IsolatedInitialize() does not call Initialize() on - //! attached transformations. If initialization should be propagated, then use the Initialize() function. + //! number of arbitrarily typed arguments. IsolatedInitialize() does not call Initialize() on attached + //! transformations. If initialization should be propagated, then use the Initialize() function. + //! \details The default decoding alpahbet is RFC 4868. You can change the to RFC 4868 web safe alphabet + //! by performing the following: + //!
+	//!     int lookup[256];
+	//!     const byte ALPHABET[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-_";
+	//!     Base64Decoder::InitializeDecodingLookupArray(lookup, ALPHABET, 64, false);
+	//!
+	//!     Base64Decoder decoder;
+	//!     AlgorithmParameters params = MakeParameters(Name::DecodingLookupArray(),(const int *)lookup);
+	//!     decoder.IsolatedInitialize(params);
+	//!   
+ //! \sa Base64URLDecoder(), and IsolatedInitialize() for an example of modifying a Base64Decoder after construction. void IsolatedInitialize(const NameValuePairs ¶meters); - + private: + //! \brief Provides the default decoding lookup table + //! \return default decoding lookup table static const int * CRYPTOPP_API GetDecodingLookupArray(); }; //! \class Base64URLEncoder //! \brief Base64 encodes data using a web safe alphabet //! \details Base64 encodes data using a web safe alphabet per RFC 4648 (http://tools.ietf.org/html/rfc4648#section-5) -//! \details To specify alternative alpahabet or code, call Initialize() with EncodingLookupArray parameter. class Base64URLEncoder : public SimpleProxyFilter { public: @@ -85,7 +108,7 @@ public: //! constructor also disables padding on the encoder for the same reason. //! \details If you need line breaks or padding, then you must use IsolatedInitialize() to set them //! after constructing a Base64URLEncoder. - //! \sa IsolatedInitialize() for an example of modifying a Base64URLEncoder after construction. + //! \sa Base64Encoder(), and IsolatedInitialize() for an example of modifying a Base64URLEncoder after construction. Base64URLEncoder(BufferedTransformation *attachment = NULL, bool insertLineBreaks = false, int maxLineLength = -1) : SimpleProxyFilter(new BaseN_Encoder(new Grouper), attachment) { @@ -102,18 +125,19 @@ public: //! AlgorithmParameters params = MakeParameters(Name::Pad(), true)(Name::InsertLineBreaks(), true); //! encoder.IsolatedInitialize(params); //! + //! \sa Base64Encoder(), and IsolatedInitialize() for an example of modifying a Base64URLEncoder after construction. void IsolatedInitialize(const NameValuePairs ¶meters); }; //! \class Base64URLDecoder //! \brief Base64 decodes data using a web safe alphabet //! \details Base64 decodes data using a web safe alphabet per RFC 4648 (http://tools.ietf.org/html/rfc4648#section-5) -//! \details To specify alternative alpahabet or code, call Initialize() with EncodingLookupArray parameter. class Base64URLDecoder : public BaseN_Decoder { public: //! \brief Construct a Base64URLDecoder //! \param attachment a BufferedTrasformation to attach to this object + //! \sa Base64Decoder(), and IsolatedInitialize() for an example of modifying a Base64Decoder() after construction. Base64URLDecoder(BufferedTransformation *attachment = NULL) : BaseN_Decoder(GetDecodingLookupArray(), 6, attachment) {} @@ -122,9 +146,12 @@ public: //! \details IsolatedInitialize() is used to initialize or reinitialize an object using a variable //! number of arbitrarily typed arguments. IsolatedInitialize() does not call Initialize() on //! attached transformations. If initialization should be propagated, then use the Initialize() function. + //! \sa Base64Decoder(), and IsolatedInitialize() for an example of modifying a Base64Decoder() after construction. void IsolatedInitialize(const NameValuePairs ¶meters); private: + //! \brief Provides the default decoding lookup table + //! \return default decoding lookup table static const int * CRYPTOPP_API GetDecodingLookupArray(); };