diff --git a/ecp.cpp b/ecp.cpp index 7b5249b0..f669478d 100644 --- a/ecp.cpp +++ b/ecp.cpp @@ -661,7 +661,7 @@ ECP::Point ECP::AdditionFunction::operator()(const Point& P) const } else // A_Montgomery { - ECP::Point& m_R = m_ecp.m_R; + ECP::Point& R = m_ecp.m_R; const ECP::Field& field = m_ecp.GetField(); const FieldElement& a = m_ecp.m_a; @@ -672,15 +672,15 @@ ECP::Point ECP::AdditionFunction::operator()(const Point& P) const t = field.Add(field.Add(field.Double(t), t), a); t = field.Divide(t, field.Double(P.y)); FieldElement x = field.Subtract(field.Subtract(field.Square(t), P.x), P.x); - m_R.y = field.Subtract(field.Multiply(t, field.Subtract(P.x, x)), P.y); - m_R.x.swap(x); + R.y = field.Subtract(field.Multiply(t, field.Subtract(P.x, x)), P.y); + R.x.swap(x); // More gyrations - m_R.x *= IdentityToInteger(!identity); - m_R.y *= IdentityToInteger(!identity); - m_R.identity = identity; + R.x *= IdentityToInteger(!identity); + R.y *= IdentityToInteger(!identity); + R.identity = identity; - return m_R; + return R; } } @@ -870,7 +870,7 @@ ECP::Point ECP::AdditionFunction::operator()(const Point& P, const Point& Q) con { const ECP::Field& field = m_ecp.GetField(); const FieldElement& a = m_ecp.m_a; - ECP::Point& R = m_ecp.m_R, S = m_ecp.m_R, T; + ECP::Point& R = m_ecp.m_R, S = m_ecp.m_R; // More gyrations bool return_Q = P.identity; @@ -888,8 +888,8 @@ ECP::Point ECP::AdditionFunction::operator()(const Point& P, const Point& Q) con t = field.Add(field.Add(field.Double(t), t), a); t = field.Divide(t, field.Double(P.y)); FieldElement x = field.Subtract(field.Subtract(field.Square(t), P.x), P.x); - T.y = field.Subtract(field.Multiply(t, field.Subtract(P.x, x)), P.y); - T.x.swap(x); + R.y = field.Subtract(field.Multiply(t, field.Subtract(P.x, x)), P.y); + R.x.swap(x); } else { @@ -910,10 +910,8 @@ ECP::Point ECP::AdditionFunction::operator()(const Point& P, const Point& Q) con return (R = S), Q; else if (return_P) return (R = S), P; - else if (double_P) - return (T = R), R; else - return (T = R), R; + return (S = R), R; } }